Glasshouse at Nature Festival

Glasshouse VR

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Nature Festival - Glasshouse VR

Agile Embodiment

Glasshouse VR

Suitable for 8+

Each Glasshouse role experience is 7 minutes in duration. Bookings have been allocated in 30 minute slots to allow for rests between Glasshouse role experiences for the user to have a break from the VR headset.

Set in a world in the near future, Glasshouse is a biosphere where plant and insect life thrive in an ecosystem of integrated biology and technology. Maintained by intuitive glasshouse keepers who farm water and light, the glass house is a world where biotech agriculture and drone insects work in synergy with with ancient flora and heirloom edibles.

Glasshouse is a place where people, plants and insects enjoy a dance of interdependent survival. Participants play all three roles as they drop into a VR immersive experience as agents of interaction, choreographing energies that live within the glasshouse.

Role 1: Keeper- Choose keeper and assist plants to grow by

  • warming them with sun from your hand

  • Squeezing water from clouds

  • Brushing fertilizer from your palm

  • Twirling bots to herd the insects

Role 2: Insect – Choose insect to dance and communicate with your insect friends

  • touch antennae to hear the buzz

  • climb stalks and

  • dance dance dance

Role 3: Plant – Choose plant to feel yourself below and above

  • wave your leaves at other plants

  • explore above and below

  • communicate through electricity and light

  • soak up the keeper’s light

Warning: This experience includes lighting effects that may trigger a photosensitive reaction. Do not engage in this experience if you experience epilepsy, migraines or other photosensitive conditions. If you feel unwell, ask our team for assistance.

Choreography/ Scenario Design: Sarah Neville
Developer/ 3D Graphics: Alexander DeGaris
Interaction Design/ 3D Graphics: Daish Malani
Composition: Matthew Thomas
Communications/ Design: Amy Milhinch
Performed by: Sue Hawksley, Tanya Voges, Jazz Hriskin
Producer: Julianne Pierce
Supported by: Arts SA, Dance Hub SA, ADT International Choreographic Centre, Nexus Arts, Digital Transformation Group University of South Australia, Stone and Chalk, Piccadilly Community Hall

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